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The bottom section details the rules for the unique mechanics, and custom equipment for this dungeon (ABDL stuff.) If you don't want to be spoiled as to what happens in the dungeon, I would avoid reading anything about the sections.
I think you'd enjoy it. I would recommend you find a word processor so you can read it, but other than that as long as you can post at least once a day (preferably more) i'd be happy to have you.
We would be playing using play-by-post and will be done on this forum. Since there's no dice roller in the site coding, we'll have to use an off-site roller and use the honor system.
In terms of ABDL content, diapers and diaper usage are a given, as is baby clothing. Mental regression is also present.
As for new mechanics, i'll go over them.
The Weaken effects.
Certain effects will inflict a Weaken effect on the character. Each instance of the 'Weaken' effect lowers the characters' save by one, and multiple Weaken effects stack.
Weaken Toughness - Weaken Fortitude Save
Weaken Coordination - Weaken Reflex Save
Weaken Will - Weaken Will Save
Once a character's saves reaches zero, the Weaken effects lower attributes.
Weaken Toughness - Reduces Strength
Weaken Coordination - Reduces Dexterity
Weaken Will - Reduces Charisma
Once a character's attribute reaches zero, they must make a fortitude save DC 20 every round or fall asleep. The result of this, well, we'll go over that in a bit.
Incontinence checks
Every period of time, starting at one hour, the character is forced to make an incontinence check.
An incontinence check is simply 1d100 + 5. Every time the character makes a check above a positive number, it's a pass, and nothing happens.
After every incontinence check (pass or fail) the character has a -1 Time penalty to future Incontinence checks.
After every drink (whether from a bottle or potion) the character also gains a -1 Hydration penalty to future incontinence checks.
On failure, the character gains an additional -2 Permanent penalty to incontinence checks, wets their diaper (which increases the armor check penalty imposed by diapers by 1.) Time and Hydration penalties to continence checks are reset to zero (so do keep track of these separately!!) Furthermore, reduce all saves by 2 (keep track of these penalties separate from Weaken effects!) and apply 1 point of Wisdom and Intelligence drain.
When knocked unconscious or after falling asleep, any penalties to saved from failing incontinence checks are reset, and characters always wake up in a dry diaper.
Babying Powder is a unique inhaled poison that, on failure, randomly inflicts one of the three Weaken effects.
Diapers all inflict at least 1 point of armor check penalty. Multiple diapers can be worn at once, and their effects stack. Removing them requires a Strength check.
Bonnets do nothing by themselves but will have their own effects.
Bottles might have unique effects, and impose a -1 hydration to penalty to incontinence checks (as mentioned earlier.)
Pacifiers prevent the casting of spells with verbal components and slur speech in addition to other effects. Removing them requires a will save.
Mittens, in addition to other unique effects, prevent casting spells with somantic components, and impose a -2 penalty to dexterity checks (NOT to reflex saves!) and to strength checks to remove diapers. Removing them is an Escape Artist check
Booties, in addition to unique effects, impose a -2 penalty to Dexterity checks (not reflex saves!) This does not stack with mittens.
Clothes, in addition to unique effects, count as Light Armor that grants AC bonuses, damage reduction (yes really) and armor check penalties. Removing them requires either an Escape Artist check or Strength check.