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I was mainly going off what you mentioned about zombies and radiation. I am not worried about groups o certain individuals who become obstacles. I wanted to narrow down the species. Zombies, mutants, anthro's, etc.
These are all very broad ideas, so I think we should focus on some ideas and leave out others, such as:
Creatures in the world: Mutants? Zombies? Anthro mutated people? Normal survivor humans?
As far as the supplies, it depends on how we go about it. If everything is destroyed then yes doing tasks for supplies makes logical sense. But if there are towns untouched and evacuated and one of our characters or both run upon it, then we can easily raid it and be well stocked, that could lead to defending what we have, though, later on, while traveling to the shelter.
I do like the idea of tasks and obstacles in the way of getting to the shelter, I just think we need to chisel out something concrete for us to build on.