Kaspersky is pretty good. I downloaded and used their free Rescue Disk to cleanup my machines when that Win32/Viking virus infected all of the machines on my LAN (Avira was no help at that time). The version of Avira that I use is the free version. It's up there with the best free AVs and even the paid ones (Also, see ->
https://www.slant.co/versus/5415/115...ersky_vs_avira and position 9:17 in the following video ->
https://www.youtube.com/watch?v=LyXhaEU56uk). I use Avira for its anti-virus protection only and use Malwarebytes for malware protection. VooDooShield is used on my machines as a preventative measure.
Cool! I majored in Computer Information Systems and graduated with a BBA (Bachelors of Business Administration). For my final term project, I coded most of our team application with FoxPro 2.0 for Windows (The others performed remainder of the coding, the beta testing and the planning for the business proposal part of our presentation). I worked for various companies as a programmer/developer/software engineer ("To-may-to, "to-ma-toe" ...) for eleven years using Foxpro (v.2.5 - v.2.6) for Windows (And in the beginning for the Mac since the company that I first worked for had the managers working on Macs while the rest of the staff used PCs - The FoxPro code transporter used to transport code developed in the Windows version to the Mac version was interesting to use. There was a Unix version of FoxPro but I never got to use it even though there was a group that worked in a Unix environment there for a different department) and Visual FoxPro (v.3 - v.8, Version 8 was the last version that I used although there was a v.9 before Microsoft finally killed the product, making the language obsolete) as the front end and MS SQL Server (v.7 - v.2005) as the back-end DB. As early as when I was in High School, I wanted to get into game programming but there was not a very high demand in my area for game programmers. Most of the companies in my area were looking for business application developers so, by the time I was in college, I pretty much was preparing to be an one.
Game development sounds like fun but it's hard to make a living trying to do it where I live. Yes, to be an indie game developer, it is more important to have a passion for doing it rather than a paper degree. And sure, You can be an indie game developer but it's hard to "Make ends meet" without working for a big game development corporation like EA DICE, Blizzard or UbiSoft and there's a lot of competition for indie game sales in marketplaces like Steam, GOG, Nutaku, The Humble Store, etc., not to mention that peeps can so easily pirate the game that you worked so hard on and "Poured your soul into", killing sales and possibly your desire to continue creating new games. Of course, if you're creating [freeware] games for the pure sake of creating games for peeps to enjoy that don't already exist rather than to make a profit [Or a living] then none of what I just said applies to you. It's easier to just work as a "drone" in a corporation in exchange for a steady bi-weekly paycheck (BTW - Do you like reading Scott Adams' "Dilbert" comic strip? It cracks me up as some of the stuff in it is so true!). Still, I admire you for trying to be an independent game developer (You really have to love doing it in order to follow that kind of business path and "Stay the course"). I wish you good luck with your endeavors~!