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Other than that I'm going to start it with my character's arrival to the area, no. If you don't mind, I've got a tab open to get it started as we speak.
Hmm, well given the themes of characters, the monsters are the opposite. While the heroes represent human strangeness, and uniqueness via fetishes, the monsters are basically blank and dull. Their goal is to drain humanity of the spark of emotion and creativity, turning them to husks like themselves.
Well, technically the items choose them. It's basically your standard anime Magic destiny mumbo jumbo. So, say an item is known, but it won't activate. It's chosen user just hasn't come around yet. The rp's action side would actually begin on the idea of that. That one item didn't have a user and thus your character was alone against the monsters.