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Yeah, exactly. ^_^
You could compare to a story, even, as you have to shape and edit it around until you get a final product that you're satisfied with.
A good thing about a well-built map is also a well-balanced layout. You should never place too many power weapons near each other, as this makes for an irritating experience for those who can't find them.
I sound like I'm trying to give pointers or something. XD
Most of them, yes. Too many power weapons, vehicles overpowering the map, broken spawns, different kill zones, different capture points, etc... The list really goes on and on.
Maps usually need a few good test runs, ESPECIALLY invasion maps.
If you like Boneyard, you'll love my map, considering my main inspiration was that map.
Only got one big group to test it with me. I'm glad I did because it had a lot of problems that needed to be fixed.
Well, yeah. Making one takes a good amount of time and effort. Usually, most of my maps are perfectly symmetrical because I lose track of what I want to do.
Most of what I've made is very bland. Though I did once make a pretty sick Invasion map...