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nah more like a password that allows level replays looking like old super mario or donkey kong and our adorable mascot waddles around the scene selection screen for moe service XD
then simple one it is XD look up though password commands like the love hina dating sim flash game had. that way a level select mode can be unlockable? but now im finally gonna post that damned pic it was too big 4 me to upload 4 some reason so i scaled it down
ill let you deside though i was thinking for visual effect we did a programmed scale up and down as shed go up or down hills. (imigine a perspective from zelda link to the past.) but my goal is to keep it on a low data use side, using tile tricks like rpg maker does and whatnot. once we get a char selected though ill do a layout list of all the specs. (things that interact and whatnot) ill give you a general thing some ideas and sets to work with but i dont wanna know all the games answers. or I as the guy who wants to enjoy the life of my project will be very sads. so ill give you sprite legos and a general thing. I trust your a well rounded gamer as well yes? I want this project to be small yet big somthing that if speed played would be 3 hours. yet challenging for first time around. *currently debating if a larger scale metriod style item progession, meets stealth, rolled in "urban survival" would catch on. somthing like youd have to go around looking for a way home but this route blocks you off. but who knows. should we make this into a series XD start with a more super simple one then somehow sequal it later on? (like plot twist she gets home yet cant stay XD)
Hey Donte, listen i am so very sorry about last night. the cable company decided to work on the lines, and cut off the internet while they did it. i would never just go offline while i'm talking to friends. i didn't know it was going to happen.