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Only one suit of armor at a time unless otherwise stated. Two would just be bulky and cumbersome, it would slow you down too much.
As for the crafting recipe...
(Item 1 values [IE wolf pelts, 1 armor,] Item 2 values [IE wooden pegs, 1 armor] + optional third item [any enchanted beads, jewels, adormments go here, as well as dies, etc.]) Divided by crafting station level (generally two for a city forge, up to four if a campsite fire, or as little as .5 or even less st legendary forges) times 70-130% (percent generated randomly) and rounded to the nearest whole.
If you made something from the pelts, it would really depending on what you made. It'd take more than one pelt to make a suit of leather armor for a full grown man. The process of dice is kind of complicated, but the resulting armor from a process involving the pelts will indeed have at least that armor bonus.
(If you want an example of how the process works I can tell you.)
Wolf pelts are worth D10 plus or minus 2 gold, (accounting for random value. Whatever will get if closest to five. So, a roll of nine would be worth seven gold, a roll of four would be exactly five gold.) Orion has the alpha pelt and the other pelt, so you only have the one to sell.
As for Archery... Currently we are in a human city, Archery is an elven skill. You won't find a bow in town. You could purchase crafting supplies and find an artisan to make you one (or just ask Orion. Crafting supplies are string, thread, wire, etc. And wood of any kind) but other then that you'll have to wait untill we reach an elvish town.