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My little pony tails of EQUESTRIA (Dungeon & dragons)
Old June 29th, 18, 02:49 PM   #1
JeremyWolf0427962967
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My little pony tails of EQUESTRIA (Dungeon & dragons)

Hey all I bought this book and it like D&D so I was wondering if anyone is interested and looking about 6,7,8 pony.
The book says you can't be a alicorn sorry to say.

It also says you can choose one element of Harmony for your pony like are you kind like Fluttershy,honest like Applejack, generous like Rarity,loyal like Rainbow dash, funny like Pinkie pie or clever like Twilight sparkle.

You can choose a pony type like an earth pony is strong and brave,a Pegasus that can fly or a unicorn that can use magic.

There is a blank ping sheet but will need to go on riverhorsegames.com to download and print of the sheet.
The sheet vwill need your pony name,player name,pony type,level, element of Harmony, friendship, stamina for Max and current, body,mind,charm, talents CM: T: T: T: T: ,Quirks Main: Q: Q: Q: , portrait, and your cutie mark.

You can also get tokens of friendship. You can use these to change a die roll for a challenge test and failed.
For example if you give back one you can ignore the result and roll the dice again. By giveing back two to ignore the result and attempt the test again and by rolling D20 instead of the die you were rolling earlier. By giving back 3 you pass the test or win the challenge automatically -no re-roll is needed.

You can also ask the game master to change the story slightly.
Like if you wanted something at the market and didn't have enough money and failed the charm test to make the price cheeper and by giving a token of friendship the GM can say you find more money on the ground with a stroke of luck.

Body and mind: if you want your pony to be strong,brave,resolute and good at stuff like running, climbing and lifting heavy thing or do you want your pony brainy,better thinking, learning and solveimg puzzles.
For strong D6 and D4 for mind (or D8 if your pony is a earth pony)
If you want brainy then right D6 for mind and D4 for body. (Or D6 for body if your an earth pony)

Charm: the score show how nice,polite, pretty, handsome, gentle, charming your pony is. The charm is to make friends with other ponys and creatures. Every pony start with a charm of D6.

Stamina: the stamina show how tough your pony is. If you are a Pegasus or a Unicorn then your max stamina is 10. If your pony is earth pony then your max is 12.
Through the game when things go wrong your pony might lose stamina points but it easy to gain them back through rest and healing. If you reach zero he or she will be too tired to carry on and must stop to rest and recover.

Talents: Now you must decide what your pony best talent is going to be.
Keep in mind that the talent you choose will be pictured on your pony by his or her cutie mark and will influence the life of your pony and possibly your pony name too. This is a very important choice.
You can make up you own with the help of the GM.
When you gain the talent then write your talent name.

Unicorn: if you are a unicorn he/she also get the telekinesis magical talent. (Telekinesis D6)

Pegasus: if your pony is a Pegasus he/she will get the fly talent. (Fly D6)

Earth pony: if your pony is an earth pony he/she get the the stout talent.

Pony name: your pony name might have something to do with your talent or for the way you look or behave.

Equipment: decide what items your pony to carry. Your pony start off with 400 bits. To decide what you are going to spend your money on. If there is something you want to buy that is not listed there ask the GM if he/she can let you buy the item you want and how much it would cost.


Pony kind: earth pony: Earth pony are known for their strength and for being down to earth.
They grow most of the food they eaten in Equstria. Connected to nature and in tune with the land, earth ponies are a vital part of maintaining the order of the seasons. From ensuring the leaves fall to wrapping up winter they work work tirelessly to help keep equstria in harmony. Many earth ponies live in farms and rural communities, though that is not to say that they are shy away from large cities like Manehattan and fillydelphia. In fact, where ever you look in Equestria you will often find earth pony living there since their great endurance means they can thrive in what other ponies might call barren wastelands!

An earth pony stout heart allows them to whithstand great hardship without slowing down, and means that they have a lot of love to give to there friends. Earth pony characters are often backbone of a group of ponies, being a rock that other ponies can lean on. Although sometimes they can be seen as a little rough around the edges,' pegasi and unicorns agree that earth ponies are some of the most dependable friends you can ask for.

The strout heart talent can be upgraded a pony body trait making it stronger and tougher.
As a starting character if you choose to have a body of D6 that trait is increased to body D8.
If instead you choose to have a body of D4 the trait is increased to body D6.
Also the strout heart talent means that once per game session you can ask the GM whether you can add an extra D6 to a test that uses your body trait. This represents your pony pushing himself or herself harder without losing heart. Which makes earth ponies vary tough and good at overcoming difficulties.

Unicorns: mysterious and magical, unicorns are easily distinguished from the other ponies of Equstria by the beautiful horn on there forehead. Although the horn can be used like an ordinary horn, it's main is is the powerful magic that unicorns are famous for. Most unicorns can use telekinesis, the ability to move other objects, and blast powerful stun beams from their horns!

Very rarely, unicorns earn a cutie mark that shows that their special talent is magic itself. While most unicorns only one little magic in relation to their cutie mark, these unicorns know lots of magic and can become some of the most powerful magical creatures in all of Equstria.

Many unicorns are vary proud of their heritage, and ate often seen as Noble and majestic. Or a little bit arrogant, depending on who you ask! Unicorns use their magic to protect the citizens of Equstria,aid in their arts, and solve any problem that aren't solvable by mundane means.

Unicorn characters are vary useful in a group of adventuring ponies, able to use their wits and magic to help with the trickiest of puzzles and problems. Many traveling unicorns ponies focus on one of their magical abilities, but some learn many spells so that they can help their friends with any situation!

Telekinesis: this very useful ability allows a unicorn to move light objects around. As their horns glows with a colorful light, the object start glowing with a similar color and floats around in the air.
It also allows the unicorn to simply light his or her horn up to be able to see in dark places.
As this magical talent increase in level, the unicorn can start moving objects and creatures that are far heavier, like a pony or even a group of ponies!

Pegasi: pegasi ate the winged coursins of earth ponies and unicorns, known for their aerial acrobatics and amazing agility. Originally a tribe of warriors ponies, the pegasi are a great and noble race of ponies, now tasked with maintaining the weather of Equstria. Using their wings and their innate abilities, they can move clouds and create winds, which is how they have have created cloudsdale. Cloudsdale is awesome home of many pegasi high up in the sky. It's where they keep much of the muchineey required to make the snow and clouds.

Many pegasi love sports and they have invented several that only pegasi can compete in due to their flying abilities. This has earned pegasi the reputation of being the most competitive of the pny races. But every Pegasus knows deep down that no competition is worth more them friends, and of course many pegasi enjoy flying at a far more leisurely pace. Pegasus characters can often find themselves helping their friends from above. Their ability to fly can be very useful in lots of adventures, whether scouting for trouble or racing against the clock! They are very good at acting quickly, warning their friends of trouble, and when needed, diving into the fray from above!
A Pegasus can be a fast friend,and they are often willing to throw themselves into the defense of their buddies. Earth ponies and unicorns sometimes see pegasi as a little rash, a little too eager to jump to action without thinking. Which can cause problems if they do not understand all the facts.

Traits: body,mind,charm.

Body: the body trait show how strong you are. How much weight you can lift and carry, for example. It also measure how tough you are, how long you can keep running for,how easy it is for you to catch a cold,and so on. In addition, it show how agile you are when moving,how good you are at dodging things, and how well you can balance, so is useful for when you need to complete an obstacle course or want to show off your dancing skills.

Small animals and young ponies have a body of D4 or D6. Grown up ponies and larger animals have a body of D8,D10 or even more in the case of very strong or athletic ponies like big Macintosh or rainbow dash.
Of course other creatures might have a very high body value... a Minotaur, for example, could have a body of D20, and a dragon can go even higher.

Mind:the mind trait show how intelligent your pony character is, how well you remember things, and how good you are at studying and winning an argument. The mind trait is useful for solving puzzles, finding your way out of a maze, and speaking other languages. In addition, ponies with high mind value are less likely to panic or to become sad or scared. They can push themselves to keep going where other might give up.

The mind trait shows how hood a pony sensitive is. A pony with a good mind value can pick up wether others are upset,guess what they might be thinking about, and figure out what they are going to do next. Call it a sixth sense....' or even a pinkie sense!

Young ponies start with a mind of D4 or D6, but as they learn new things through study and experience, their mind value will increase to D8, D10, and more, up to vary high levels that Twilight Sparkle and Zecora have.

Other creatures and exceptional ponies, such as Princess Luna or princess Celestia, can have amazingly strong minds, even stronger than a D20.


Charm: charm is not just about how pretty or cute you are. It is about your personality. How much other people like you, listen to you, and want to be your friend and spend time with you. Charming ponies make everypony else like them by being always nice and paying attention to the feeling for others.

This trait is the most difficult to measure, and can be very different for different ponies. For example, you could say that both Rarity and Fluttershy are charming, but they are so in very different ways. Charm is useful for making friends with other ponies and creatures you meet on your adventures, and influencing others' opinions, such as when you are arguing over the price of a basket of cherries with a shopkeeper at the market.

Your charm normally start at D6, as even the youngest ponies can be very charming by being so adorable. (Actually, some of them become less charming with age). As your personality develops and you learn to be nice, charismatic, and persuasive,your charm might increase to D8,D10, and even higher. Some characters have a charm of D20 or even higher, such as princess cadence.


Talent:

Cloud wrangling pefasi only- pegasi have the vary important duty of making sure the weather of Equstria doesn't get out of control. They do this by moving clouds where they need to be and using them to create rain. They can even create tornadoes and summon a storm if they need to be!

Pony of all trades (earth pony only): some ponies are Masters of their craft, focusing on their art until they have reached the Pinnacle of skill and talent. Others choose instead to become very good at many things, not as focused but more well rounded!

Creative flair: when you choose this talent, you must choose a special skill for your pony.
(Baking,comedy,drama,fashion,music, painting, sculpting) if you don't see what you like ask the GM about coming up with one on your own.

Forcefield unicorns only: some unicorns can use their powers to create magical shields called forcefields, which can protect their friends from harm. To create a forcefield you must be able to concentrate and must decide how big the forcefield will be.

Fly pegasi only: this talent allows the pony to fly. The better this talent gets, the faster and more maneuverable the flyer is.

Healing touch: some earth ponies are so in tune with the life force of other creatures that they have the amazing ability to heal their friends with a touch. Once per game session.

Keen knowledge: you are the pony to turn to when it comes to a certain subject. Maybe you know everything there is to know about apples or perhaps you are an expert on history.
When you choose this talent you must choose a special skill for your pony.
(Art; biology; chemistry; geography; history; magic knowledge; math; physics; pony law.)
If you don't see any you like then ask the GM to come up with one.

---------- Post added at 10:22 PM ---------- Previous post was at 03:49 PM ----------

[/color]Locate unicorns only: using there horn as a detector, the unicorn can find things without needing to use his or her ordinay senses. When you first gain this skill and whenever you upgrade it, you can choose a new type of item from the list that you are good at detecting.
(Fire; gems; metal; wood; water)

Pony sense: nobody knows why your tail twitches when something falls from the sky or you get an ear flop,eye flutter, and knee twitch when you need to be careful of who might be behind a door! During the game session, you can sense trouble coming just before it affects you or your friends a number of times equal to the die value of this talent. Pony sense can only give you a vague sense, not a specific foretelling of the future.

Speak with animals: you are so in tune with nature that you can talk to animals and understand them. When you first gain this talent you can choose s type of animal from the list. And every time you upgrade it you may choose another type.
(Birds; fish; insects; mammals; mythical creatures; reptiles.)
This talent lets you talk to the animals you have chosen and use your charm trait to persuade them.

Special skill: maybe you are a talented athlete, or great at running or dancing. When you choose this talent, you must choose a special skill for your pony.
(Bucking; climbing; dancing; flying; juggling; jumping; running; sneaking) if you don't like one then ask the GM to come up with one.

Stout heart earth ponies only: you are strong, tough, brave. Nothing seems to drag you down, and you can keep going even when other ponies have given up. Your starting body trait is upgraded by one step, which also means that your starting stamina total is 12 rather then 10.

Stun Ray unicorns only: when using this talent, you may make a challenge against one target that you can see, using your stun Ray talent versus the target body trait. The target loses an amount of stamina points equal to the amount that your roll beat the target's roll. However, if you roll a 1, the stun Ray backfires on you, and you lose an amount of stamina points equal to the amount that the target's roll beats yours.

Telekinesis unicorns only: the talent allows you to move objects using Magic. The better this talent gets, the heavier the objects that you can lift and move around. Is talent can also be used by the unicorns to Simply generate light from his or her horn, without moving any objects. The light is the same as a lantern, but at higher levels it becomes bright and the GM can let you use it to try tp temporarily daze some creatures, especially those not used to strong lights.

Teleport unicorns only: you can teleport yourself short distance using your unicorn magic. teleporting is difficult to control and can sometimes cause more problems than it solves!
Failing a Teleport test mean that you teleport to somewhere you didn't intend, though it may still save you from trouble.

The stare: you have the ability to look at someone... to really look. When using the stare, you must maintain eye contact with your target and then I make a challenge using your stare Talent against their mind trait.

If you succeed they are frozen and unablele to do anything. If you get an amazing success they will obey simple commands.
Just don't be mean too mean! this stare only work for a short time and can only be used on the same target once per adventure.


Quirks: everyone start with one main quirk, but you might acquire more during your Adventures.

Quirks are very important because they make your pony character more interesting. Nobody is perfect, and it's great that you can rely on your friends to help you out with your quirks, just as you can help them out with theirs.

they are useful for game Masters to at the GM can use quirks to make a part of moments of the story more challenging or exciting.

Unlike talents, quirks are not rated with a dice value. Instead the effect of each quirk is stated in its description.

Quirks aren't all bad. When a quirk stops a pony from doing something meaningful, the GM give the group a token of friendship. It our quirks as much as our strengths thst make our friendships so special!

If the GM decides to allow this rule, you might decide to have an additional quirk as described above and write it down below your main quirk.

Allergy,asthma,blunt,bossy,fear,forgetful, mememememe!, Messy,naive ,neat freak ,needs glasses ,oooohhh... Shiny!, Overconfident,short fuse,short attention span,super shy,too silly.
(If you want me to describe these quirks you can tell me on private messages )



Equipment and money: again everyone will start of with 400 bits and one fendship token. During your adventures you will sometimes find bits,gems,and rare items that can fetch a nice price if you decide to sell them. (Please pm me if you want me to description of the item you want for your character for what I write below for that item you can add to your pony but you will need to minus off the bits that you will have)
Barding (light) 100
Barding (metal) 200
Book (common) 10
Book (rare) 50
Bucket 5
Cart 100
Clock 10
Clothes (elegant) 100
Clothes (simple) 20
Food (extravagant meal) 10
Food (simple meal) 3
Food (snack) 1
Gems 20+
Helmet 50
Kit(Art supplies)30
Kit(Cleaning supplies)20
Kit(Cooking)25
Kit(Disguise)35
Kit(Grooming)15
Kit(Hobby)50
Kit(Joke)20
Kit(Party)10
Kit(Scroll)35
Ladder 25
Lamp 10
Musical instruments 50+
Pole 3
Ponybalm (5 uses) 25
Rope 5
Saddlebags 25
Shovel 20
Spade 20
Telescope 50
(If there is something you want me to add to this I can and figure out a price for that item.)

Levels & leveling up: after reaching level 10, pony can decide to retire, as they are very experienced and powerful and I prefer to leave their adventuring life to younger more eager ponies. This means that you can start another Pony character and try a different Pony type, with a different set of skills and talents. This is often fun, as it let's you rediscover that fresh feeling.
On the other hand you can decide to keep adventuring as a veteran Pony of level 10 or more. It will mean the facing much more difficult quest which we sometimes call epic quests. the Gamemaster will have to be careful as these Big Adventures might run into further from home.

Level 0 the Cutie Mark Crusaders Quest: when you start a new pair on the character you might decide that you want to play as a very young Colt or filly .
, one that does not have a cutie mark yet!
Your first adventure (or adventures) will be about finding your talent and getting your cutie mark. So, you will continue to Adventure without leveling up between Adventures, until the moment when the gamemaster decides that it is time for your to get your cutie mark and you can level up for the first time.

When creating the Cutie Mark Crusaders Pony follow procedure for a level 1 character, with the fallowing exception:
Both your body and mind are D4 (but Earth ponies have body D6)
You only have 7 stamina points (but Earth ponies have 10)

Eartg ponies have the Scout heart (D4) Talent,Pegasi have the fly (D4) Talent, and unicorns have the telekinesis (D4) talent, which means they are not very good at their talents....

Your cutie mark box remains a blank for now.

When you finally get your cutie mark you get to upgrade either your body or Mind by one step, your stamina points become 10 (earth ponies 12), stout heart fly and telekinesis reach D6, and of course you draw your cutie mark and write up your new Talent congratulations!

(And my book as already got us an adventure to start us of with and now you can make your pony)
(I will wait two months to give everyone a chance and let you know that we are ready to start)
(So please take your time and have fun)
(Just so you aren't confused I will be the Gamemaster)

---------- Post added at 09:49 AM ---------- Previous post was Yesterday at 10:22 PM ----------

And this D&D will have padding in it and other stuff to it for what you are interested in it.

Last edited by JeremyWolf0427962967; June 30th, 18 at 02:21 PM..
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Old July 1st, 18, 07:13 AM   #2
mdebourg
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Hmmm I would be interested in this, just forgive me if im bad with D&D
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Old July 2nd, 18, 02:44 AM   #3
Dialga
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This sounds interesting, but I know nothing about this system. I know D&D so that's a good first step.
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Old July 13th, 18, 08:08 AM   #4
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