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Go Back   Diapered Anime > DestinySeraphim

Conversation Between DestinySeraphim and Rye
Showing Visitor Messages 21 to 30 of 368
  1. Rye
    July 12th, 16 09:47 PM
    Rye
    Can't say I've heard of it and well , the lesser of two evils. I kinda jumped ship to pc so I could mod skyrim and just kinda stayed there away from the console wars.
  2. DestinySeraphim
    July 8th, 16 08:38 AM
    DestinySeraphim
    Yeah, here's hoping.

    So I recently got Odin Sphere Liefthrasir. Is gooooood. I got the PS4 version (yeah I got a PS4) and oh dayum the Muramasa-style combat is so much better than the original. \owo/
  3. Rye
    June 23rd, 16 06:37 PM
    Rye
    Should be , I worry about SKSE though , but I guess a built in enb would cut down on the mod order lists.
  4. DestinySeraphim
    June 17th, 16 03:46 AM
    DestinySeraphim
    Yeah. it's apparently a separate entry on steam too so there's no conflicts.
    The engine improvements will be nice too.
  5. Rye
    June 15th, 16 11:26 PM
    Rye
    I did , looks fine for a console , but the same could be achieved with a half decent enb and climates of tamriel. Still , if they release it as a merged bsa then that's one less plug in taking up space. That and it's free if you have the legendary edition or have all other dlc. Either way nice to see it, looks very nice.
  6. DestinySeraphim
    June 15th, 16 11:37 AM
    DestinySeraphim
    Sooo did you hear about the Skyrim Special Edition?
  7. Rye
    April 28th, 16 12:15 AM
    Rye
    Yea , but that's the Beta , we need the actual kit , otherwise all we can do is change values and change effects , playing with numbers really.
  8. DestinySeraphim
    April 27th, 16 08:09 AM
    DestinySeraphim
    Apparently they finally put the Creation Kit for Fallout 4 into Open Beta. This should be interesting to see what happens after that.
  9. Rye
    April 18th, 16 11:21 AM
    Rye
    I think they blocked the frame rate thing , if you sped up the engine to run faster than 60 , the game would start running faster , like it was on fast-forward. Yea , waiting about for the creation kit so we can get to work on a) fixing things and b) making awesome things. although it is buggy none of them are truly game breaking in the same way other games are , looking at you Assassin's creed Unity.
  10. DestinySeraphim
    April 12th, 16 10:39 AM
    DestinySeraphim
    I've noticed that's a quirk of Bethesda's engines ever since Morrowind. Oblivion had a lot of engine bugs, the thing broke quite a bit and modding really depended on the Script Extender. Then around came Fallout 3 which was better but it was still buggy as hell, not to mention Games for Windows Live. Then Skyrim came around and it was better but it still has its quirks, like the physics bugging out past 60 fps if you uncap the framerate, leading to situations where carts are sent flying through the air and can kill you. And even Fallout 4 has quite a few faults too. And we're still waiting for its editor to come out so modding can go on without needing quickly made tools to try and make stuff before it comes out.

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