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D&D campaign, with a kawaii twist and kemonomimi
Old March 23rd, 20, 06:59 PM   #1
Matt_Bradock
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D&D campaign, with a kawaii twist and kemonomimi

Sooo I had this crazy idea of a D&D 5E adventure, where a bunch of cutesy (or bratty, or tsundere, you get the idea) anime girls have to fight their way out of a crazy perv's dungeon with both AB/DL and BDSM elements.
All characters start at level 1.

There are a few twists though for character creation:
First of all, the playable races are standard human, catgirl, bunny girl, puppy girl and fox girl. Humans are as per standard D&D race description, with the addition of a Kink of the player's choice. However, the rest is as follows:

Extra races and their traits:

Kitten (Nekomimi):
Automatically gains the Curious or Scaredy Cat kink (player's choice)
+2 DEX, +2 CHA, -2 STR, -2 WIS, advantage on Dexterity saving throws, low-light vision

Bunny (Usagimimi):
Automatically gains the Scaredy Cat and either Shy or Submissive kinks (latter is player's choice)
+2 DEX, -2 STR, +10 feet movement speed.

Puppy (Inumimi):
Automatically gains the Obedient and Attention Seeking kinks.
+2 STR, +2 CON, -2 INT, -2 WIS, smell.

Foxy (Kitsunemimi):
Automatically gains the Curious and Bratty kinks.
+2 Dex, -2 STR, +2 INT, low-light vision, smell, advantage on Dexterity saving throws.

Raccoon (for all the Raphtalia fans):
Automatically gains the Curious and Daring kinks.
+2 CON, -2 WIS, -2 CHA, low-light vision.

Kinks:
Each player can choose up to 2 kinks in addition to the starters (3 total for a Human character) and gain 1 extra ability point to spend for each extra Kink taken (still no base score allowed over 18). The Kinks are as follows:

Affinity for Cuddling
Disadvantage on all Grapple (STR) checks. Compelled to hug anything fluffy and cuddly, including allies. Advantage on Stress(WIS) saving throws while comforted by an ally.

Addicted to Fluff
Compelled to touch any soft, fuzzy surface and put on fluffy clothing. Disadvantage on Acrobatics(DEX) checks against getting out of swaddles and locking footed sleepers. Advantage on Stress(WIS) saving throws while fearing soft, fuzzy clothing.

Attention seeking
They just want to be loved. Wisdom saving throw required at DC 10 to disobey someone who appears affectionate and caring to them.

Bedwetter
Disadvantage on Continence(CON) checks while sleeping. Stress(WIS) saving throw against DC 10 every time they have to rest (short or long) without a diaper on.

Bratty
Advantage on Charisma checks and saving throws. Disadvantage on Stress(WIS) saving throws. Likely to throw a tantrum when Stressed.

Comfortable in restraints
No Stress(WIS) saving throws generated by restraints. No movement penalty in light restraints, 10 feet movement in heavy restraints unless anchored to place. Disadvantage on Acrobatics(DEX) checks against restraints, because they like being bound.

Curious
Advantage on Search checks. Compelled to activate buttons and levers, and to open all doors and containers to see what's inside. Trying to resist the urge requires a Wisdom saving throw against DC 10.

Daring
Advantage on Charisma checks and Stress(WIS) saving throws, disadvantage on all other Wisdom saving throws. More likely to act recklessly and underestimate a challenge, attempting even extremely risky tasks unless succeeding on a Wisdom saving throw (DC 10)

Damsel in Distress
Disadvantage on Dexterity and Strength saving throws, Grapple and Acrobatics checks made to escape restraints, and melee attack rolls. Enemies are less likely to attack this character as long as there are others around.

Diaper baby
Advantage on Stress(Wisdom) saving throws when wearing a clean diaper. Disadvantage on Acrobatics and Thieves' Tools(DEX) checks when trying to get out of locking diapers and baby clothing. Compelled to "try" on diapers and baby clothes. (Wisdom DC 12 saving throw to resist the urge).

Obedient
Conditioned to obey orders. Orders by any enemies are treated like a Command spell (DC 10, Charisma saving throw)

Scaredy Cat
Disadvantage on Stress(WIS) saving throws, saving throws against fear effects, and melee attack rolls. Triple movement speed instead of double when sprinting away from enemies.

Shy
Disadvantage on Charisma rolls and saving throws, disadvantage on Stress rolls when seen in a humiliating or exposed position.

Submissive
Disadvantage on all attack rolls. Disadvantage on Acrobatics (DEX) checks when trying to escape bindings. Being captured or restrained doesn't generate Stress rolls unless threatened.

Age:
The character's age plays an important role in this game. Enemies will almost always attack the characters in order of age, either prioritizing the oldest or the youngest. Keep that in mind during character creation.

Restraints:
Restraints always make it impossible for a character to dress themselves, but they can still remove non-locking clothing (including diapers) although it might tear. Restraints make it impossible to remove locking clothing without assistance.

Light restraints:
- Disadvantage on attack rolls, Dexterity, Grapple(STR), Climbing(STR) and Swimming(STR) checks.
- Concentration(CON) check required for any spell with a somatic component.
- Half movement speed.
Light restraints usually mean only wrist and ankle cuffs connected with a short strap or chain.

Medium restraints:
- Unable to attack or cast spells with somatic components.
- Half movement speed.
- Disadvantage on Strength and Dexterity checks.
- Automatically fail Acrobatics (unless made to attempt escape from the restraints), Climbing and Swimming checks.
- Melee and ranged attacks have advantage against the wearer.
Medium restraints usually include mittens, a straitjacket, or other ways to limit finger movement, and a harness or connected wrist and ankle cuffs, making it much more difficult to perform any task that involves movement.

Heavy restraints:
- Unable to attack or cast spells.
- Movement speed reduced to 0 feet (or 5 depending on type)
- Automatically fail Strength and Dexterity checks other than Acrobatics roll made to escape
- Attacks automatically hit the wearer.
Heavy restraints are made to eliminate any undesired movement. Hogties, full body splint, mummification, swaddle wrap, 5-point restraints, cast encasement, rigid fixtures etc.
Most of the time includes a gag and a blindfold as well.

Gag:
- Unable to cast spells with vocal components
- Disadvantage on Persuasion, Bluff and Intimidate checks.
- Unable to form comprehensible words (obviously)

Blindfold:
Blindness effect (obviously)

Mittens:
- Unable to cast spells with somatic components
- Unable to wield a weapon or tool
- Can only attack barehanded, damage is halved and non-lethal.

Locking clothes:
Locking clothes come in various shapes and forms. The most basic variants exist to prevent removal of diapers, but some come with added accessories, for example mittens. Getting out of them requires an Acrobatics check, DC varies depending on the lock, and check might be affected by the accessories sewn onto the locking outfit. While a character is wearing locking clothing, they cannot change their diapers, and if they aren't wearing one, they are forced to mess or wet their clothes when failing a Continence check.

Stress

Stress effects can heavily impact any character. Stress saving throws (Wisdom save) are rolled every time a character overexerts themselves mentally or physically, including enduring humiliating or uncomfortable situations for an extended period. Getting below 50% hit points, even with non-lethal damage, automatically triggers a Stress roll, for example. Not being able to rest also triggers a Stress roll (instead of automatic Exhaustion)
Failing a Stress roll results in a point of Stress. Stress effects are as follows:
- Stress 1: Disadvantage on attack rolls, Strength and Dexterity checks. Canot take long rest due to insomnia.
- Stress 2: In addition, disadvantage on all skill checks and saving throws.
- Stress 3: Breakdown (unable to move or perform any action other than crying and resting)
A long rest removes all Stress points, a short rest removes one.

Continence

Continence checks are rolled (Constitution) every 4 hours, and every time a Stress check failed. The base DC is 5, increases by 1 for every successful roll, and resets to 5 upon the character relieving themselves (either by their own will or due to a failed check) Any fluid and food intake will also increase the DC for the next roll by 1. Stress points automatically give disadvantage on Continence checks, and a Breakdown (maximum Stress) always means the character wets themselves.
Various effects (poison, status effects, fear) can trigger disadvantage or DC increase on Continence checks.

Last edited by Matt_Bradock; March 27th, 20 at 02:05 PM.. Reason: Clarification and error correction
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Old March 23rd, 20, 09:18 PM   #2
Lord fluff
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Hey this looks interesting, is it going to be an RP or a DnD session with set times that the games take place?
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Old March 23rd, 20, 09:57 PM   #3
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Likely an RP session with some rolls involved. Set times, considering how many timezones the players might be from, probably wouldn't work, especially with people having jobs (well at least I still do have to go to mine, pandemic or not)
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Old March 23rd, 20, 10:06 PM   #4
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Ok great I was just checking because my work schedule changes a lot. Could I play?

Last edited by Lord fluff; March 23rd, 20 at 10:16 PM..
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Old March 24th, 20, 06:00 AM   #5
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Sure thing, I do hope we get some more players though. Make your character, I'll start for even one if there's no one else.
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Old March 24th, 20, 08:06 AM   #6
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I'm definitely interested. What platform will this take place on?
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Old March 24th, 20, 08:16 AM   #7
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Most probably this one. Considering the jobs and different time zones we all have, playing real-time on Roll20 or other such platforms isn't viable.
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Old March 24th, 20, 08:28 AM   #8
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If it's play-by-post, we don't need to do any scheduling. Just post when you can.

Combat can be done by comparing averages of the party's initiative vs the enemy's initiative.
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Old March 24th, 20, 10:35 AM   #9
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Definitely gonna be play-by-post, maybe with an external dice roller for rolls. Details also depend on party size. So far it's 2.
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Old March 24th, 20, 11:31 AM   #10
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I tend to use this dice roller.
https://www.wizards.com/dnd/dice/dice.htm

Unfortunately the forum has no internal dice rolling so we'll have to use the honor system, I think.

I'll be making a character. I think i'll go Kitsunemimi Sorcerer
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bdsm, campaign, d&d, dandd, kawaii, kemonomimi, kemonomimis, twist


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