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Diapered Dungeon Quests 2.0
Old November 19th, 12, 10:53 PM   #1
PeculiarChangeling
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Diapered Dungeon Quests 2.0

(Post your character sheets using this format. Once everyone posts theirs, we can start.
Name: Angelus Sarelia (Sarah for short)
Gender: Female
Species: Elvish
Stats:
Primary:
HP: 7
Str: 2
Cha: 12
Int: 7
Secondary:
Bl: 3
Bo: 5
Courage: 1

Skills:
Healing Chant: Roll a D10 and pick a target within three meters. On a 1, the target takes a point of damage and cannot be healed for five minutes. On a 2-5, they are healed for half the casters charisma. On a 6-9, they are healed for the casters charisma. On a ten, all wounds are healed.
Warrior Boost: Pick a target within ten feet and roll a D10. On a 1, they lose a point of health and must take a fear test. On a two or higher, they are given (Roll+Charisma/3) additional armor points and strength points for two turns.
Lucky Chant: Roll a D10+Charisma-13. If the result is greater than one, all friendly units may re-roll one attack or spell on their next turn.

Inventory: (Names are purely for aesthetics, we all get ten gold, basic armor (+2 def) and a basic weapon (6 attack.)
Healers Garment (Armor)
Staff (Weapons)
(I don't start with gold for reasons I'll explain later)

Bio: Sarah was raised by her mother, working as a healer deep in the forest. They lived very peacefully, quiet lives, doing things just as they wanted. If you were hungry, you ate. Tired, you slept. If your bladder required relief, there was no need to hold it longer than it took to walk outside. Due to their prowess in healing arts, men would seek them from miles around searching for remedies, so they never wanted for food or company.
However, upon her hundredth birthday, her mother made her leave. She had been taught everything her mother knew, and now as family traditions must explore the world for twofold decades, before taking up a child of her own. Her mother would gladly take her daughter in for shorts rests and visits, but their cottage was no longer her permanence home.
So, she travelled. There were plenty of fruits in season, and she had a bag of herbs for healing purposes, not to mentioned a sizeable amount of money. She wandered roads, living rather like she always had, to seek her fortune in the world.




EDIT:
Perks:
Health related:
Tough skin: (req. 9+ health) gives +1 armor at all times. Can be taken three times.
Unstoppable warrior: (req 14+ health) upon hitting 0 health, may continue fighting for one turn before passing out. (Will still pass out even if healed.)
Feel no pain: (req. 10+ health, 3+ courage) if only 1 or 2 points of damage are taken, no fear test is required unless specified by the GM. (Me.)

Strength related:
Swift blow: (req. 8+ strength) +1 on all rolls to hit.
Powered warrior: (req 12+ strength, swift blow.) Replaces swift blow. All to hit rolls may be re rolled.
Double strikes: (req. 16+ strength, powered warrior.) Replaces powered warrior. Two attacks may be made on the same turn instead of 1, at a -1 to hit.
Deadly blow: Damage rolls for weapons are given +2, though they still cap at the weapons maximum damage.

Magic related:
Spellcaster: (req. 8+ Cha.) All spells may add one to their roll. (Does not count on critically fails.)
Magician: (req. 10+ Cha, replaces Spellcaster.) All spells may be re rolled, except on critical fails.
Sorceress: (req. 14+ Cha, replaces Magician.) Spells may be dual cast at a -2. (Only natural ones remain as critically failures.)
Moral Discerning: (req. 9+ Cha, 8+ Int.) All moral based spells are at +3.

Thief related:
Shadow in the night: (req 8+ Int.) When nighttime, all sneak tests may be re rolled.
Who, me?: (req. 8+ Cha, 9+ Int.) When stealing or pickpocketing and caught in a crowd, a patsy can be blamed as a pitted intelligence or charisma test.
Through the window: (req. 10+ Int.) Intelligence tests may be taken to find unconventional entrances.
Unseen, unheard: (req. 14+ Int, all above perks.) In addition to listed perks above, when not in direct line of sight the perk holder cannot be detected in any way.

Other related:
Barterreq. 9+ Int.) All prices are 20% better, regardless of salesman intelligence.
Fearless: (req. 3+ courage.) Fear tests may be re rolled.
Big Boy/Big Girl: (req. 4- of any continence stat.) All diapers increase capacity by 2 when worn, pullups by 1.
Potty trained: (May be taken 3 times per stat, no requirements.) Add 1 to a chosen continence stat.
Clever trickster: (req 8+ Int.) All tests to taunt, trick, or lie are at +2.


Note that you can only have 1 of every perk, buy if a perk is replaced by a better one, you can retake the original.

Also, I'm adding 'taunt' and 'lie' rules.
Both are simple pitted intelligence tests: the person with greater intelligence plus D5 wins. If the taunt is successful, any enemy will direct their next attack at the taunter. If the lie is successful... It depends on the lie.

Last edited by PeculiarChangeling; December 10th, 12 at 08:11 PM..
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Old November 20th, 12, 12:14 AM   #2
Neonkitsune
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Basic Info
Name:
Orion Crescendo
Gender: Male
Species: Anthro (Fox)

Stats
Primary:

HP: 15
Str: 9
Cha: 8
Int: 9

Secondary:
Continence (Bladder): 9
Continence (Bowels): 10
Courage: 2

Skills
Energy push: Roll a D10 and add charisma -2. Reduce by number of feet between caster and target, and push the target the remaining number of feet away.
Sneak thief: When in dark areas, add an additional D10 points to all sneak tests. In additional, a sneak test may be taken at 0 feet away but resolved as though five feet away. If successful, you may steal one item or a portion of money the target
Energy knives: When attacking, choose one bonus effect to apply:
Light knives: Roll a D10, on a 7+ the target is blinded for a turn and takes a -3 to attack for one turn.
Dark knives: Roll a D10, on a 7+ the target takes a 40% reduction to charisma for one turn.
Alternatively, a knife may be thrown with no bonus effect with magical energies focused on recalling the knife. Range of the throw is Strength x Feet, with a -1 to hit.

Inventory:
10 Gold
Tattered Clothing and Cloak
Embroidered Shortsword and Dagger

Bio:
Orion was a young fox thrust into the world without a clue as to how the world worked. Orphaned by his own family, he lived in poverty in a run-down orphanage, with horrid living conditions and cruel caretakers. The fox learned to fend for himself early, learning to blend in with the crowds and shadows as he took up the thieving lifestyle. It worked well for him and the orphanage; he was able to bring the orphanage up to it's former glory, and he found a lovely mate for himself as well.
Orion's mate, an even younger red fox, crafted him a pair of blades for his 19th birthday, and he eventually used them to cut down the Imperial guards that killed his beloved mate, gaining both holy and demonic powers along the way. Now, at age 21, Orion roams the roads, taking whatever is valuable that isn't nailed down and doing what he can to survive.
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Last edited by Neonkitsune; November 20th, 12 at 12:19 AM..
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Old November 20th, 12, 05:56 PM   #3
1ring42
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Talking

Name: Brother Emilio de Mort
Gender: Male
Species: Human
Stats

primary
HP: 11
Strength: 5
Charisma: 6
Intelligence: 7

secondary
Bladder: 6
Bowel: 9
Courage: 5

Abilities

Shadows Cloak: If Emilio doesn't move or attack during his turn, he automatically becomes cloaked and invisible until he moves or attacks.

Phase Jump: 1d10-3+.5Ch=feet teleported in direction of casters choice. Direction must be chosen before roll is made. On a natural 1 gm chooses direction.

Assassins Focus: 1d10. If 5+ add .5Ch to range.

Inventory:
Black Monk's Robe
Bandoleer of throwing knives and walking staff
10 gold

Bio: Emilio was left with the Brotherhood of the Shadows when he was very young. He quickly rose to be the best pupil. Finally at the rarely heard of age of 19 he was inducted into the order. This caused him to become increasingly prideful, he was sent on a two year quest to learn humility before he could continue his training. He is currently 5 weeks into his quest and 21 years old.

Last edited by 1ring42; November 20th, 12 at 07:57 PM..
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Old November 23rd, 12, 07:00 AM   #4
PaddedPrinceling Joey
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Name: Irizet Nachden [True name], The Rogue [Given Name]
Species: Temporal Noble
Gender: F
Age: 20 Years Old (Appearance wise), Sixty-two (actually)
General Details: http://i327.photobucket.com/albums/k...rs-d3gnay7.png
[Mostly wanted to drop an appearance to save time and thought later, boobs aren't nearly that big. n.n;]
Health: 5 + 7 = 12
Strength: 5
Charisma: 8 + 3 = 11
Intelligence: 9 (re-rolled here, was a three)
Continence (Bl.): 2
Continence (Bo.): 6+4 =10
Courage: 3

Spells:
Regeneration: Upon death, player character rerolls character stats. All stats are -1 until the adventurer sates their bizarre cravings (as dictated by the DM).
Scan for weakness: Roll a D10+Charisma-5. On a 1-4, all damage to the targeted enemy is decreased by 1. On a 6-9, increase all damage by 1. On a 10+, increase all damage by two. On a natural roll of 1, automatically fails regardless of charisma.
Disruptor Shriek: Functions similar to regular attacks, roll a D10. Hit on a 3 or higher, a roll of nine or higher forces the enemy to pass a courage check. Failure to pass a courage check immobilizes the enemy for a turn.

Inventory:
- Worn Dress
- Sonic Device
- 10 G

Bio: A visitor from another world, hardly considered a child by her own culture... Honestly, they wouldn't have been wrong. A trip into the ship of her mother and the false triggering of the engine, it wasn't something to look to. Hurtling through the vortex lacking the knowledge to control it, it was troublesome and painful to land. She smashed into the Earth. Not Earth, per say.
The world had been so much larger, and now it was all so small. The Rogue was whom she was, Irizet lost and confused within her, she wandered. She knows not how long it was, but she seeks some kind of assistance.
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Old November 24th, 12, 06:00 AM   #5
PeculiarChangeling
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(Okay, we all are going to meet while travelling, I have a plot setup for a bonding adventure. Introduce your character simply by having them walk past you'll-know-what.)
Sarah was having a wonderful day. The sun was out, the flowers were blooming, and she had found some wild berries with which she filled her satchel. She had been snacking on them all morning, walking along a craggy mountains path. She didn't have to worry about stumbling, because her elvish senses helped her keep balance and her feet were wrapped in Honeydew Cloth, a very sturdy material that kept her safe from sharp rocks.
Having taken a short break to medidate and relieving herself, thought, she emerged from behind a boulder to find another problem: Bandits. Lots and lots of them. (Actually, three of them, but she was too scared to count.)
When she tried to run, they pushed her down, stealing her things. She carried no satchel but rather many bags, so they took their time taking every one of her valuable possessions, and not caring to be gentle with her. After some time, they decided they were done having their way with her, and left the girl for dead on the side of the road to Sahmarea, crying and weeping from pain and emotional turmoil.

They even took her shoes.
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Old November 24th, 12, 11:26 PM   #6
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Orion was perched atop a rather large boulder, scouting the general area for any hostile opposition (bandits, creatures, things like that.). He wanted to know what was around him and how he could best handle whatever was there. After scouting for a bit, his anthro ears heard the cry of a young maiden in distress. He decides to investigate this further, navigating the rocks and staying just off the beaten path.

Orion eventually nears the source of the crying. He spies a young elf maiden on the side of the road, bruised and weeping as though she had been through a very traumatic event. He began to approach cautiously, not sure if this was a trap of sorts or not, his ears perked and his tail swishing curiously.
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Old November 24th, 12, 11:53 PM   #7
1ring42
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Brother Emilio was walking down the road when he heard the cries for help. Yes the members of his order were trained in the ways of silent death, but they were also taught to have compassion and help those that needed it.

He froze as he saw the fox and the maiden. Perhaps they wouldn't need his help. He stayed still on the side of the road in order to watch what will happen. He only hoped the fox hadn't noticed him.
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Old November 25th, 12, 12:00 AM   #8
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Sarah was curled up on the ground, lying in a puddle of various bodily fluids, some of which weren't hers. Seeing the figures surrounding her but unable to see through the haze of tears if they were friend or foe, she started crying even harder. "Please... No more..." She pleaded, wiping her face with the stained tunic, the once-white fabric now stained yellow, red, and brown from piss, blood, and mud. It clung to her body, and made her shiver as she lay there. "I've already given you everything... No more..."
(So you know, the clocks for bladder and bowels start now for everyone.)
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Old November 25th, 12, 01:34 AM   #9
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(Alrighty then. Where will the clocks start at?)

Orion could easily see that she had been through some fierce events recently. "Hey, easy now," He said softly to the elf. He knelt beside her, keeping his hands in plain view from under his cloak so as not to frighten her any more. "I don't mean you any harm."
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Old November 25th, 12, 03:40 AM   #10
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Brother Emilio remained motionless on top of a nearby boulder, waiting gor the proper moment to reveal his presence.
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